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Electronic Arts job in
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Line Producer – Electronic Arts – Vancouver, BC

Company: Electronic Arts

Location: Vancouver, BC

  • Full Time

Electronic Arts

Vancouver, BC

Marcom – Line Producer

At EA we are a community of artists, storytellers, technologists working in one of the most dynamic industries today. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.

Reporting to the Head of Marcom Production, the Line Producer will, together with the Creative Director head up the Vancouver Cinematics team. Will oversee the daily running of operations. Including scheduling, resourcing and deliverables of trailers and other media assets. You are a highly organized person who has worked as a producer or project lead in an asset creating media environment. Your background could be from VFX/Post for film/tv. Or as a Producer/DD for media assets in a AAA games environment. You are used to a high level of multi-tasking and a fast-moving environment . Great personal and diplomacy skills. Strong communicator and collaborator. You are solution oriented and a strong people manager.

7+ years as a producer at a Creative Ad Agency, Video Game Company or Post Production facility.

Leader with the ability to take projects from beginning to execution

Expert understanding of Animation, VFX, Editorial and Post-Production

Accurately break out shots to resource against approved creative

Real -Time Game Engine experience is a plus

Experience working in an asset management system like Shotgun is desired

The ability to manage multiple personalities and time zones

Must be able to keep focus on multiple tasks and effectively set priorities among projects

People Management experience of a small team

Daily Responsibilities:
Create asset production schedule from initial briefing through to deploy, follows through and ensures project is staying on time and on budget

Track Artists time and resources and follows up if additional resources are needed

Guide actionable feedback from the creative lead and other stakeholders

Update shots in Shotgun and keeping Artists time on track

Organize regular review sessions with Creative Lead and Studio

Work with the Cinematic Creative Director on ensuring we are staying tight with Studio to support Cinematics Creative Director to focus on the creative, not the process or politics.

Work with our Tech Design team and assist with in-game asset management and builds

Work with editorial resource manager on resourcing, shot replacement, ensuring latest edits are updated and posted for review

Help facilitate Motion Capture shoots internally and/or externally

Organize weekly scrums with the team that Cinematics Creative Director leads

Liaise daily between cross functional teams and external partners

Manage and track post budget

Daily management of team

Collaboration Responsibilities:
Actively participate in formal and informal collaborative efforts

Share knowledge and progress with teammates for collaborative efforts

Offer assistance to other teammates when in a position to do so

Set aside personal preferences and accept the decisions of others to move forward

Demonstrate active listening skills and allow other members of a team to provide input

Works and communicates effectively with other members of their team

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

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