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Senior Tech Art (Rigging) – inXile entertainment – New Orleans, LA


Company: inXile entertainment

Address: New Orleans, LA


  • Full Time

inXile entertainment

inXile Entertainment is a Microsoft game studio led by Brian Fargo. We specialize in making PC role-playing games, but also love exploring various other genres and platforms. Our studio is filled with passionate game developers who love making games and playing them!

inXile’s Animation team is looking for a motivated and experienced Senior Technical Artist. Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. You must be attuned to the needs of a production pipeline and those of the animators we support.

Requirements:

  • Proficient rigging and skinning in Maya
  • Experience with integrating rigs in UE4 pipeline
  • FACs based facial rigging experience
  • Programming experience (C++ or python)
  • Ability to take initiative and work independently
  • Solid understanding of Modern game development process
  • Strong track record for creating useful and well-designed animation tools
  • Experience creating high quality rigs for Motion Capture purposes
  • Strong understanding of physics simulations, kinematics, deformations and technical workflows
  • Strong communication skill and experience supporting multiple departments
  • Knowledge and passion for making and playing games
  • Well-versed in human and animal anatomy
  • 5+ years’ experience rigging characters in Maya, or similar software
  • History of generating cloth/hair rigs and creating art directed shot simulations

Responsibilities:

  • Work closely with Animation and Design departments to create high quality rigs
  • Create unique tools to help streamline animation creation and integration in to engine
  • Work within deadlines and display time management skills
  • Maintain a solid understanding of character creation and integration pipeline
  • Modify rigs and tools based on feedback from animation and design teams
  • Create intricate, easy to use rigs for complex props and characters
  • Work with Animation team to develop and streamline facial animation and submission workflow

Bonus Qualifications:

  • Experience creating facial rigs to be used with Faceware
  • Full understanding of animation pipeline in UE4
  • Knowledge of root based animation systems
  • Experience working on AAA games
  • Experience working on a FPS
  • Previous experience working in feature film or tv animation pipeline
  • Strong knowledge of character kinematics, deformations, and topology
  • High proficiency in technical problem solving

Submission/Portfolio:

  • Resume
  • Demo Reel and shot breakdown showing expert understanding and technical proficiency

Location

New Orleans, Louisiana

Department

Engineering Dept.

Employment Type

Full-Time

Minimum Experience

Experienced

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