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Senior Prop Artist – inXile entertainment – New Orleans, LA

Company: inXile entertainment

Address: New Orleans, LA

  • Full Time

inXile entertainment

inXile Entertainment is a Microsoft game studio led by Brian Fargo. We specialize in making PC role-playing games, but also love exploring various other genres and platforms. Our studio is filled with passionate game developers who love making games and playing them!

Inxile Entertainment is looking for a Senior Prop Artist that is outstanding in modeling and surfacing 3D props. Our group of experienced game developers is creating a new title that has amazing opportunities for visuals and gameplay. Working from our Southern California office, you’ll partner with artists, designers, and engineers to deliver best in class game art. If your interested and you are a leader in the industry that is experienced, motivated, and highly skilled, our team would love to meet you.


  • Ability to productively collaborate and communicate with teammate
  • Advanced skills in modeling, sculpting, and modular workflow
  • Strong surfacing, color, and Substance Painter skill
  • Excellent attention to detail regarding shape, scale, and proportio
  • Ability to quickly understand where detail is needed and where it is no
  • Experience using masked materials and physically based rendering (PBR) workflow
  • Deep understanding of current generation asset pipelines with the know how to further develop the
  • Outstanding mechanical aptitude and passion for creating functional artwor
  • Strong concept and concept interpretation skill
  • Ability to research, document, concept, manage, and design large and small project
  • Shipped multiple games using the Unreal game engine as a Senior or Lead Prop Artis
  • Portfolio demonstrating a variety of techniques and visually appealing art assets


  • Create benchmark models and surfaces that set high visual and technical standard
  • Imagine, craft, and produce art assets that range from realistic to slightly stylize
  • Work closely with the project Art Director and Leads to ensure the vision of the game is achieve
  • Collaborate with multidisciplinary departments to hit visual and functional goal
  • Seek out and define prop iteration improvement and efficiency effort
  • Help prioritize and manage the prop team’s tasks to ensure best possible quality in a timely fashio
  • Create and publish workflow and process documentatio
  • Provide written and verbal feedback to artists that are internal and externa
  • Mentor and train artists to promote best practices and achievable workflow
  • Understand and communicate visual direction through words and images

Bonus Qualifications:

  • Training and tutoring skills are a plu
  • Experience in photogrammetr
  • Houdini and asset creation for Unrea
  • Experience working on a first andor third person gam
  • Previous experience working in feature film or tv animation pipelin
  • Bachelor’s degree in Art & Design


New Orleans, Louisiana


Art Dept.

Employment Type


Minimum Experience


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