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BioWare: Cinematic Designer – Electronic Arts – Austin, TX

Company: Electronic Arts

Address: Austin, TX

  • Full Time

Electronic Arts

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

BioWare Austin is currently searching for a talented Cinematic Designer to translate scripted scenes into cinematics to drive engaging player experiences.

Key Responsibilities

Performs scripting for in-game conversations/cinematics using game development tools provided. Partners with the Design Lead and Creative Director for guidance & quality assurance on all cinematics. Ensures that all cinematic implementation is on schedule and of high quality. Works with others on the Design team to seamlessly integrate narrative elements into the game. Helps determine needed animations for key cinematic segments.


Four-year post-secondary degree preferred with an emphasis in film, animation or game design 3+ years of professional game design experience, one or more shipped game titles In-depth technical knowledge of game engine cinematic tools Experience with working on game engine tools (NWN, Source, Unreal, Unity, etc.) Strong understanding of film language and the ability to build high-quality cut-scenes Ability to constructively critique design and offer solutions to problems Excellent communication skills; the ability to liaison between artists and programmers Passion for BioWare games, story-driven RPGs, and/or pen & paper games Extensive and continued playing experience with Star Wars: The Old Republic

Portfolio Requirements

A reel of cinematic work from shipped game titles is required. Examples of cinematics built with a game engine tool Examples of scripted tools related to game design and cinematics Demonstrate the ability to develop storyboards (optional)

What’s in it for you? Glad you asked!

The opportunity to work and learn from a world-class games studio making world-class games. We are a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

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